Hi guys,
Probably a dumb question... but figured it wouldn't hurt anyone (except my ego) to ak.
Was checking through a few logs and noticed that certain players had different filesizes for their d3d8.dll and opengl32.dll
[From #1 ] My dx C:\WINDOWS\System32\d3d8.dll size=1177600 md5=CB1F190CEEC0D7D2DE02BFEFA6931B4B
[From #1 ] My gl C:\WINDOWS\System32\opengl32.dll size=685568 md5=11CC241BEE030FC2982413A59E6E32B7
[From #4 ] My dx C:\WINDOWS\system32\d3d8.dll size=1179648 md5=42803EC60803C1A0754671E9183458F1
[From #4 ] My gl C:\WINDOWS\system32\opengl32.dll size=713728 md5=F78A67E88F98D4CC871E6F3068343F00
So the question is, should these files be the same size and produce the same md5 hash. Or, is it perfectly acceptable for them to be different (eg different versions of opengl and d3d8)
I'm confused, lol
