I was getting a little fed up of kicked players returning to the game 2 minutes after being removed for usersetting and sound.con changes to finish their enhanced/tweeked game.
Some of you may know the md5 kick for the usersetting change is: pb_sv_md5tool a "1.1.2965-797.0" v mods\bf2\Settings\usersettings.con SZ0 AT0 LEN300 05FE5BFB8C666FE7AF8F3FCFEA011F56
After a conversation with a PsB buddy, we believed the LEN300 was the length for the kick (300 seconds) So I then changed the LEN300 to LEN1337 (LEET) thinking it would make it a 22 minute kick (1337/60)
Shortly after I placed it in my pbsvuser.cfg file I was delighted to see one or two players being removed for the usersetting tweek. Five minutes later TWO of my clanmembers were kicked, then THREE of my regulars, then TWO more players...
by the time I returned it had kicked about TWENTY SIX. Something had to be wrong. The kicks were:
MD5Tool Mismatch: mods\bf2\Settings\usersettings.con (len=1337)
I have reverted the LEN1337 back to LEN300 and worked and used the PB_SV_Kicklength instead.
There was one strange thing though, and I dont know if it was connected, but when there were 6 players left, another one was usersettings kicked leaving 5, the game did not end till 22 minutes later. It should have default stopped when only five remained, but it didnt, it was still live when 4 were playing.
Like I said, I dont know if it was connected to the LEN1337 or it was just a master server glitch, but it seemed very odd that it continued for 22 minutes when it should have stopped